Bloodbourne's Willem (Reimagined)
The world is dying. The Egyptian Nile, once humanity's source of life, is now overflowing with cursed water. Innocent people who once lived in harmony now tear each other apart as the poison transforms them into hideous beasts. You, the player, escape the rising water with each new, escalating level.
You first meet Willem as he roams near a minor river that you can explore during your travels. By setting local traps for cursed beasts around the oasis he is able to cleanse the area of any threats. He moves around the map restlessly, but wherever he goes is a safe haven. In addition to fending off monsters, the snares that he leaves also provide him with a supply of corpses, which in turn provide tallow to light his torch. He studies the leftover body parts.
He is so old that over the years he has replaced crucial body parts with mechanical ones, fashioned and fused with ancient magic. As a result, he is a frail, slow-moving character, although his mind is far stronger and wiser than any other character you come across in the game. His face has been replaced by a wheel-like puzzle but he still communicates by lining up the hieroglyphics on the panels to form sentences.
(above) Design Layout, Page 2 * Aqueduct canals also make him more recognizable from the side, since his head itself is less distinguishable from a 90 degree angle.